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Adobe AIR Development

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Developer
Posts: 297
Registered: ‎10-30-2010
My Device: PlayBook
My Carrier: other

GUI Builder Tool

[ Edited ]

Does the PlayBook SDK provide you with a GUI Building tool? Where do I find it?

Developer
Posts: 278
Registered: ‎10-27-2010
My Device: Playbook

Re: GUI Builder Tool

At this point it does not...  sorry.

 

I have been laying everything out in photoshop and using that to get my x and y positions and then laying out everything programmatically.  It is not as fast doing it that way, but it works for me.

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kdittyr

Accepted PlayBook Applications:
HDB Converter -- Utilities/Calculators
Developer
Posts: 297
Registered: ‎10-30-2010
My Device: PlayBook
My Carrier: other

Re: GUI Builder Tool

But this blog entry seems to show a interface designing tool..

 

http://blogs.blackberry.com/2010/12/blackberry-tablet-os-sdk-adobe-air/

Developer
Posts: 6,541
Registered: ‎10-27-2010
My Device: HTC One, PlayBook, LE Z10, DE Q10
My Carrier: Verizon

Re: GUI Builder Tool

That is Falsh Builder 4.5 (Buritto) where the integration with SDK is improving.  This would also suggest support for MXML.  Burritto users should be able to verify this.  I'm holding off until its official release.

Developer
Posts: 327
Registered: ‎12-13-2010
My Device: Bold 9900/Z10 Special Edition
My Carrier: Rogers

Re: GUI Builder Tool

There isn't a native GUI editor per se....its more a preview window for coding with XMXL....I haven't fully tried out the XMXL features though as I'm developing in pure AS
CEO/Lead Developer - Tensioncore™ Design Studios
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Developer
Posts: 297
Registered: ‎10-30-2010
My Device: PlayBook
My Carrier: other

Re: GUI Builder Tool

Does RIM not recommend using MXML and ActionScript in combination? Any good tutorials you would recommend?
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Developer
Posts: 6,541
Registered: ‎10-27-2010
My Device: HTC One, PlayBook, LE Z10, DE Q10
My Carrier: Verizon

Re: GUI Builder Tool

BB/QNX is intended to be fully AS3.  It does not currently support XML layout like MXML.  It will probably be supported in the future.  Using MXML then requires a root of Application or WindowedApplication that significantly increases application file size and startup time vs. a root of Sprite. Even if you did use MXML-like layout, you will still use AS3 for the logic in the scripted section of the file.  But BB has suggested to go pure AS3.  Some on this forum has been trying to use XML for the layout, so they might be able to report how that is working and the pros and cons of going that way.