05-06-2011 08:57 PM
I'd like to begin developing a drawing app using OpenGL and C++ (or even java) for the playbook, but I'm not sure if I should wait until the NDK is released. I know there will not be a definitive answer to this, just looking for any input from someone more knowledgeable than me on the subject. Should I just wait until the NDK is released, or can I begin coding my app using OpenGL_ES / C++ / Java and be fairly confident most of it will port without too much hassle?
05-07-2011 09:58 AM