01-26-2013 06:16 PM
Hi friends, does anyone from you had success implementing the Payment Service for a BB10 application build with AIR? Is it something different than implementing for PlayBook OS?
I thought the process would be simple, already have a version of the app that has digital goods build for PlayBook and for this one the payment works without errors. For the BB10 app I used the same part of code where the payment is invoked, I tested with the connection mode set to local within the simulator and worked fine. Meanwhile, my app have been approved for BB World and I got a BB10 Alpha device, I downloaded my app from BB World to test it on the real device and I was surprised to see that the payment service doesn't work. When I try to make a purchase, after signing in to Blackberry ID, I see a loading animation for Getting payment details and then it throws an error window containing the message "Content not found". My app's name is Lil Painter Free if anyone want to have a look.
I did a search on BB World for apps that contains items for sale and it seems there are many apps of this kind where Payment is not working! (Saving Yello, PicShop Lite, Run In Crowd, Robotek, etc)
If someone from dev support team can clarify this problem, I would be very grateful, my app is waiting to be approved for B4BB and I hope will not miss the chance to be part of the program because of this problem.
01-27-2013 09:39 AM