06-11-2012 10:03 AM
it has nothing to do with the weak success of the current playbook. AIR apps will run on BB10 as well, so the question is will Stage3d be available on future BB10 devices (phones and tablets). I guess, RIM will not produce new playbooks until it is clear, that BB10 phones are selling well and RIM can survive as a hardware-company. If BB10 on phones is a success, there will be a demand for new tablets too.
Now i want to use Stage3d for BB10 phones in the first place.
06-11-2012 10:08 AM
maybe i got this wrong, but i though this thread was mainly about AIR 3.2 and Stage3D for QNX(Playbook) and not BB10 - the issue here is, that Stage3D was publicly released for Android and the AIR iOS-packager more than 3 month ago and there was eben a beta-phase before that, but RIM has not yet shown ANY signs that it is going to adapt AIR3.2 for the current PlayBook OS 2.0 nor are there signs that they are even working on that...
06-11-2012 10:32 AM
BB10 is an other version of the QNX-based Playbook OS which will also run well on phones and the playbook will get BB10 in an update "later this year". There are AIR APIs for BB10 already available (beta). So, yes i think its important for the whole platform (phones and tablets) to get AIR 3.2. Hopefully we see some signs soon.
06-11-2012 10:35 AM
06-11-2012 11:10 AM
06-13-2012 05:36 AM
Ok RIM, now you have twice the opportunity to give us Stage3D. The latests or the oldest version. Doesn't matter that much which one as long as you give it! But since you guys are a great company and want to provide the latest technologies, I bet you'll make the right decision.
By the way, the future of Flash/Air is still bright! A major new feature is coming to the runtime: Workers API for multi-threading!
Please don't stop supporting and updating this amazing platform.
06-13-2012 06:37 AM
Wow. Stage3d and multi-threading could make AIR apps rock. I am a little bit disappointed about the limitations of Cascades UI-QML for now (compared to Qt5). No shapes, no filters, no drawing API, no vector graphic, no 3D, no 2.5D... So all you can do is scaling prebuild bitmaps?! OK, for c++ guys it might be nice. But i will not switch soon to Cascades because for now AIR offers so much more...
So RIM should do everything to include these performance features and update AIR. You can have a second platform with good performance and crossplatform capabilities with ease. Please.