02-28-2011 03:56 PM
So, I am about to starting uploading a "trial" version of my apps (the ones with try and buy). So I added the small code to enforce a trial period, but of course I have to re-package and re-sign them, but I can only sign a unique version since the full version has already been signed and uploaded. So now the trial version and the full version will have different versions. Can anyone think of a work around to this? Seems like a nightmare to have two stated versions.
02-28-2011 05:17 PM
I thought saw someone mention that changing the "build number" (the "b" in x.y.z.b) would be enough to differentiate for signing. Possibly the difference doesn't show up anywhere else though, in which case it might work for what you need. Call it a long shot...
02-28-2011 06:32 PM
02-28-2011 07:06 PM
02-28-2011 07:11 PM
02-28-2011 07:16 PM
02-28-2011 07:38 PM
The Lite version will be a new App alltogether it can be installed side-by-side the full version. Basically I don't plan on using the Try&Buy option. I'll just submit two apps one Free and one Paid.
I've been considering this as well. A standalone free version and the paid full version. Might not happen for awhile though, I'm gonna see how things are with just a paid version.
03-02-2011 05:41 PM
Instead of doing a full version vs. lite verison, you might want to check out the payment sdk as discussed here
03-02-2011 05:56 PM
It is not real clear how this will work with apps when the person tries to upgrade, etc. The general feeling was that this should only be used to purchase additional resources for the app (levels, etc.), and not the app itself.
Examples (and code) in how this might work for a : try and buy scenario might go a long way.
03-02-2011 06:52 PM
I noticed in the App World Forum someone mentioned that doing separate Full and Lite apps, rather than using different versions under the same app id, meant that ratings weren't getting assigned the way one might like.
Using the Payment SDK approach might work better in that respect, but I think we'd definitely want to see a new feature in App World where you could more clearly indicate that a "Free" app was not actually free, but was a trial/lite version that would require in-app payment to be fully unlocked.
I wonder if it might not also be helpful to consider allowing certain Virtual Goods to be marked in some way that would allow them to be rated separately, maybe as a sort of sub-rating under the app. Possibly also a "download" count, although some might like to keep that private.
Just some thoughts.