11-24-2013 07:08 PM
In running a starling/feathers example on the simulator, it loads:
SWF] ComponentsExplorer.swf - 1,500,932 bytes after decompression
[Starling] Initialization complete.
[Starling] Display Driver: OpenGL (Baseline Constrained)
[SWF] QNXStageText - 348,328 bytes after decompression
What is the QNXStageText and would the impact the TextInput control in Feathers UI? There seems to be an issue with the control when losing focus only on the BB10 devices. Works fine on Android and desktop.
12-02-2013 12:19 AM
Hi! I'm not sure I understand it correctly, but they might use both Flash's Stage Text for Air. The Feather's TextInput uses StageText instead of starling text field. You do not have the same issues on Andoird, Desktop because the original AIRSDK does not contain the QNX framework!.
12-04-2013 02:56 PM
Which version of Starling are you using? I believe the latest version includes certain APIs that depend on AIR 3.6, but since we a lower version runtime on BlackBerry 10, I'm, curious if QNXStageText is a fallback to provide input support when Starling is trying to do something else.
12-04-2013 03:11 PM