03-28-2011 07:25 PM
I am startign on an app and was merrily coding to have some state changes on MouseOver when it dawned on me that I was being an **bleep** -- a touch device has no "over" behavior (though interestingly, the simulator does support it). So... any suggetsions for alternatives to roll-over help/balloon help, etc...when designing for a touch interface?
03-28-2011 07:31 PM
03-28-2011 07:34 PM
I have a separate button for help.
You could also try setting a timer and making a long-press (a second or two, instead of just a tap) open the help window. I've seen that used effectively before.
03-28-2011 07:35 PM
03-28-2011 08:08 PM
Other options I've thought of include have the SWIPE_START event (triggered merely by tapping anywhere in the top-swipe region of the bezel) activate some help/hint balloons, and having a "momentary" button do the same. (Momentary means it doesn't stay selected after you lift your finger.)
In either case, you could have the help info appear in an overlay on the whole UI, for a brief time before fading out again. For a fancier version, the user can tap any of the highlighted items for more detailed info or context-sensitive help.
05-15-2011 10:55 AM
as I understand from this, there is no default way of displaying a tooltip/balloon-style information, and one has to draw such "balloon information" by oneself? any best practices for overlaying?
Playbook app: Fuel Dashboard
05-15-2011 03:37 PM
I thought about using a help button with a question mark on it. Kinda like in windows. When the user taps on the help button it will stay selected. Then when the user taps on a ui component if there is help on it a popup bubble with help will be displayed for a few seconds or until the user taps on it. Then when the user taps on the component again it will be active.