06-16-2012 07:16 PM
How are most 2D graphics games made for the playbook? For example, which API's does Angry Birds (for the playbook) or the like use? I'm trying to figure out which runs best on the playbook and has the richest API and active community support. I would prefer AIR/ActionScript 3 but I would be open to C/C++ or whatever else.
I've looked into Starling which uses AS3 and tried to make it work with the playbook but was not successful. Is it supposed to work with the playbook?
Thanks in advance!
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06-16-2012 11:17 PM
Hi, I'm also interested on this topic.
I too tried the Starling framework without success, I guess it's because it uses Stage3D which isn't available yet on the current air version installed on the playbook (3.1).
I have tried with Cocos2d-x with the native SDK but I couldnt make it work yet.
Maybe you could try the Flashpunk framework for adobe air.
06-17-2012 01:24 PM
06-18-2012 03:58 AM
06-19-2012 09:25 AM - edited 06-19-2012 09:28 AM
TunnelTilt was developed using low level WebGL. If you're looking at creating a 3D game in WebGL I would recommend using a framework like Three.js. It saves you writing a lot of code.
06-19-2012 10:32 AM
Wow, thanks for all the recommendations. They all seem like they will work great and save lots of coding time. Do you think there will be any obvious barriers, for example how Starling did not work because Stage3D is not supported, etc.
06-21-2012 09:56 AM
No there should be no barriers if you go down the HTML5 path. Just take a look at who's in first and the next upcoming top tablet browsers at HTML5test.com.
07-08-2012 01:34 AM
Cocos2d-x is excellent. Very well supported, runs great on the playbook, and really pretty easy to use. C++, so powerful, but you can shoot yourself in the foot. I have used a lot of game engines, and this is a good one, but perhaps not for a total beginner. I haven't been a beginner for quite a while