03-06-2011 11:50 PM
03-07-2011 12:50 AM
well, given i'm just deploying to the playbook simulator, and dont have another touch device to somehow deploy to and test, I was wondering if there was an actual way you could tell, or if there was a resource somewhere that listed exactly what was touch enabled
i've been using
03-07-2011 09:08 AM
03-07-2011 09:39 AM
You do not need to "touch-enable" anything. The Flash player handles that for you. It converts touches to moves, downs, ups, clicks etc.
The only thing you need to remember is not to rely on hover behaviour for your UI. There is no such thing as a hover on touchscreens (at least, not yet). You will receive the events associated with hovers at the same time you receive the click.
An example of where this can be a problem can be seen in the Youtube player. Once the player controls are hidden one must normally move the mouse to see them again. However, on a touch-only device you can't move the mouse without touching. But touching the screen will pause the video. I expect Youtube will fix this sooner or later.
Cheers, - Jon -
03-07-2011 09:57 AM
webbsites is correct, however I used a 3rd party library to create a text box in Flash Builder that had prompting text - it worked great except when you clicked in it the keyboard did not slide up.
Stick to Spark stuff and you'll be fine.