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Android™ Development

New Contributor
Posts: 2
Registered: ‎02-09-2012
My Device: Simulator (Developer)
My Carrier: Unknonw

Game renders first bit but then not responding?

Hi folks,


My game consists of Activity A, which loads and renders correctly, it is just a series of lists and popups which ultimately starts a new activity B, which is the main menu of my game. Activity B renders but does not respond to anything, so i see the menu and all the buttons (all images, none are android native) but control is not present. (it works perfectly in Android)


This is the last info on logcat (using eclipse):


02-09 12:14:45.545: E/gralloc(3559506): gralloc_alloc allocated ashmem hnd 8c65ad0 fd 103 base 0 at paddr 0
02-09 12:14:45.546: D/gralloc(4190303): client side gralloc_map() succeeded fd=58, off=0, size=1966080, vaddr=42a0b000, server vaddr=0x66667542
02-09 12:14:45.546: D/gralloc(4190303): client side graphicbuffer fd 58 42a0b000 is at 2489e000
02-09 12:14:45.796: D/gralloc(3559506): server side gralloc_map() succeeded fd=103, off=0, size=1966080, vaddr=43835000
02-09 12:14:45.804: D/gralloc(3559506): server side graphicbuffer fd 103 43835000 is at 2489e000
02-09 12:14:52.257: W/ActivityManager(3559506): Launch timeout has expired, giving up wake lock!
02-09 12:14:59.648: I/InputDispatcher(3559506): Application is not responding: Window{96f88b8 ri.Games.CastlesUnderSiege.Pro/ri.Games.CastlesUnderSiege.Pro.MainMenu paused=false}. 5035.2ms since event, 5019.2ms since wait started
02-09 12:14:59.656: I/WindowManager(3559506): Input event dispatching timed out sending to ri.Games.CastlesUnderSiege.Pro/ri.Games.CastlesUnderSiege.Pro.MainMenu


Does anybody knows what is wrong? does the paused=false has anything to do with it?