Thank you for visiting the BlackBerry Support Community Forums.
BlackBerry will be closing the BlackBerry Support Community Forums Device Forums on April 1st (Developers, see below)
BlackBerry remains committed to providing excellent customer support to our customers. We are delighted to direct you to the CrackBerry Forums, a well-established and thorough support channel, for continued BlackBerry support. Please visit http://forums.crackberry.com or http://crackberry.com/ask. You can also continue to visit BlackBerry Support or the BlackBerry Knowledge Base for official support options available for your BlackBerry Smartphone.
"When we launched CrackBerry.com 10 years ago, we set out to make it a fun and useful destination where BlackBerry Smartphone owners could share their excitement and learn to unleash the full potential of their BlackBerry. A decade later, the CrackBerry community is as active and passionate as ever and I know our knowledgeable members and volunteers will be excited to welcome and assist more BlackBerry owners with their questions."
- Kevin Michaluk, Founder, CrackBerry.com
Developers, for more information about the BlackBerry Developer Community please review Join the Conversation on the BlackBerry Developer Community Forums found on Inside BlackBerry.
11-12-2012 04:16 PM
2 major reasons really.
1. The head of development for this app sees further developments with soap communication
2. the current XML stream is rather complex with nested menu objects.
11-18-2012 11:39 AM
So I turned to basics. Installed the XMLDemo and run it OK.
Changed to my XML file and got strange results. The XML file is created by a C# serializer and I have taken out a part of it: to test and trying to analyze the problem .See attachment..
I have made no changes to the sample except for the file name and I have not tried to handle the attributes yet
formitem = "
action = "
11-19-2012 06:02 PM
Finally found some excellent code using the SAXparser and an override of "DefaultHandler"
Got hold of elements and attributes ok . What's left is to create the objects but that is fairly straight forward