Thank you for visiting the BlackBerry Support Community Forums.
BlackBerry will be closing the BlackBerry Support Community Forums Device Forums on April 1st (Developers, see below)
BlackBerry remains committed to providing excellent customer support to our customers. We are delighted to direct you to the CrackBerry Forums, a well-established and thorough support channel, for continued BlackBerry support. Please visit http://forums.crackberry.com or http://crackberry.com/ask. You can also continue to visit BlackBerry Support or the BlackBerry Knowledge Base for official support options available for your BlackBerry Smartphone.
"When we launched CrackBerry.com 10 years ago, we set out to make it a fun and useful destination where BlackBerry Smartphone owners could share their excitement and learn to unleash the full potential of their BlackBerry. A decade later, the CrackBerry community is as active and passionate as ever and I know our knowledgeable members and volunteers will be excited to welcome and assist more BlackBerry owners with their questions."
- Kevin Michaluk, Founder, CrackBerry.com
Developers, for more information about the BlackBerry Developer Community please review Join the Conversation on the BlackBerry Developer Community Forums found on Inside BlackBerry.
08-19-2008 11:20 AM
I have a simple GUI built which seems to perform as I would expect on the simulator, but on the device every time I press enter on a ButtonField, at the same time as running the code in the FieldChangeListener attached to that button, I get a little menu at the bottom middle of the screen which only has one entry, "Full Menu". I have to press escape after each other button press to get this to go away. I have had a look to see if there is something I should be doing to indicate that the button handlers are "consuming" the input, as it seems that this might be due to the underlying MainScreen class receiving the input as well, but since the fieldChanged method I implement returns void I can't see where I should indicate this. I don't get this behaviour in the simulator.
Can anyone tell me how to avoid this effect? Thankyou!
Solved! Go to Solution.
08-19-2008 02:58 PM
Add the ButtonField.CONSUME_CLICK style when creating your ButtonField and it should consume the click, preventing the menu from appearing.