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Java Development

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How to pack graphicsc into resource-only lib and use it in another project?

Hi everyone,

 I'm developing a game, and my resource folder somehow exceeds available limit, hough I have about 6mb of graphics while official limit is about 8mb.

 So I wonder - how do I pack my graphics into a resource library and use it in my game project? 

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Re: How to pack graphicsc into resource-only lib and use it in another project?

Create a library project and only add the images and a single class that you use to create a graphics/image object from the images and pass back to the calling application.