Welcome!

Welcome to the official BlackBerry Support Community Forums.

This is your resource to discuss support topics with your peers, and learn from each other.

inside custom component

Java Development


Thank you for visiting the BlackBerry Support Community Forums.

BlackBerry will be closing the BlackBerry Support Community Forums Device Forums on April 1st (Developers, see below)

BlackBerry remains committed to providing excellent customer support to our customers. We are delighted to direct you to the CrackBerry Forums, a well-established and thorough support channel, for continued BlackBerry support. Please visit http://forums.crackberry.com or http://crackberry.com/ask. You can also continue to visit BlackBerry Support or the BlackBerry Knowledge Base for official support options available for your BlackBerry Smartphone.

"When we launched CrackBerry.com 10 years ago, we set out to make it a fun and useful destination where BlackBerry Smartphone owners could share their excitement and learn to unleash the full potential of their BlackBerry. A decade later, the CrackBerry community is as active and passionate as ever and I know our knowledgeable members and volunteers will be excited to welcome and assist more BlackBerry owners with their questions."

- Kevin Michaluk, Founder, CrackBerry.com

Developers, for more information about the BlackBerry Developer Community please review Join the Conversation on the BlackBerry Developer Community Forums found on Inside BlackBerry.


Reply
Highlighted
Contributor
Posts: 41
Registered: ‎04-24-2012
My Device: storm
My Carrier: blackberry
Accepted Solution

Making new Graphics problem

Hi im new in blackberry I have a problem with the making new paint methods I have a custom field and I want to make a new graphics class to draw my pictures below is a example of what I want to do I how you get the Idea on what I want to do. Is this the right way of doing it or is there a better solution for this

 

package mypackage;
import net.rim.device.api.system.Bitmap;
import net.rim.device.api.system.Display;
import net.rim.device.api.ui.Color;
import net.rim.device.api.ui.Field;
import net.rim.device.api.ui.Graphics;

public class MyField extends Field{
    private int ttwidth;
    private int hhheight;
    private Graphics graphic;
    
    public MyField() {
        
    }
    
    protected void layout(int width, int height) {
        ttwidth = Display.getWidth();
        hhheight = Display.getHeight();
        setExtent(ttwidth, hhheight);
    }
    
    protected void paint(Graphics g) {
        graphic = g;
        test(graphic);
    }
    
    public void test (Graphics g) {
            Bitmap bit = new Bitmap(500, 500);
            Graphics grap = g.create(bit);
            grap.drawText("Testing a Drawing", 100, 100);
            graphic = grap;
    }
}


 

Developer
Posts: 17,026
Registered: ‎07-29-2008
My Device: Z10 LE, Z30, Passport
My Carrier: O2 Germany

Re: Making new Graphics problem

you get the graphics object as a parameter, and as it is empty you can do whatever you want with it, no need to create a bitmap or a new graphics object.
----------------------------------------------------------
feel free to press the like button on the right side to thank the user that helped you.
please mark posts as solved if you found a solution.
@SimonHain on twitter