11-11-2009 10:17 AM
Alright, so I've downloaded possibly everything that could possibly contain the new OpenGL ES libraries, but have found nothing that could possibly be what RIM says is offered for OGL ES development.
I've found the following packages:
And none of them do any sort of drawing or work on a canvas.
NOTE: All three of these packages are in both Beta 4 and Beta 5 of the JDE, and none of them seem like they are used for drawing.
11-11-2009 04:17 PM
What do you mean? I'm not familiar with OpenGL, but I did a small amount of research and it seems everything should be there as it should (maybe I'll give it a play when I have some time).
For example, if we take the most basic example from, say, here: http://web.me.com/smaurice/AppleCoder/iPhone_OpenG
11-20-2009 05:47 AM - edited 11-20-2009 07:07 AM
Hi, i think above mentioned link was broken. can you please confirm the link once
11-20-2009 07:32 AM - edited 11-20-2009 08:06 AM
Have you tried it or are you looking for info on how to use it? If you made a quick app did you try it on a simulator or a real device? I wrote a test application and when I tried it on 5.0 Beta 4 the Simulator just flashed, on 5.0 Beta 5 Simulator it crashes when I try to open the app.
Edit: I think I just figured out your post,
is what RIM introduced for OpenGL ES.
11-20-2009 08:29 AM - edited 11-20-2009 08:33 AM
Hi, i am looking for some informations / small samples of OpenGL ES to work it out. Till now i was not able to get anything in positive
if you know any link to get informations / small samples for OpenGL ES in blackberry, please share with us. It will be really useful for us
Edit: I am having one more question. How easy is it to do animation in Blackberry app using OpenGL ES?
thanks in advance
12-22-2009 11:56 PM
Well, so far my BlackBerry-OpenGL experience is very frustrating. Although there is some documentation from RIM about OpenGL in SDK 5 (and in fact the packages needed are out there as you mentioned), I couldn’t draw a single 3D object. Sample code isn’t working either (random behaviors, crashed simulators, blank screens and so on). I think it’s a normal stuff: we’re working on beta releases and only a few months ago we were discussing about *when* this openGL thing would be ready
12-23-2009 07:04 AM
OpenGL is not really easy because of the speed many need to achieve with it. Thus you need to basically micro-manage it which is not something you do in Java.
There are some basic CLDC samples: http://docs.blackberry.com/en/developers/deliverab
rodrifox: What are some of the problems you are having? You get an error, the screen doesn't draw, Well actually you do mention some problems. The thing is OpenGL is only supported on 9520 and 9550 right now so if you use any other simulator though it might work, it is not guaranteed to work.
The other big thing is use GLUtils.isSupported, it seems pretty obvious but it seemed to work on my Storm 9530 with the exception that it did random behaviors, crashed, blank screens and so on. I am very happy there is finally a 3D API for BlackBerry, I just wished more devices would support it.
Either way if you have an issue put it up on these forums, we are here to help.