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Java Development

New Developer
Posts: 5
Registered: ‎03-14-2011
My Device: Playbook
My Carrier: N/A

Problem running OpenGL in Simulator



I'm having a hard time setting up for BB development on OSX.

The Simulator is for Windows only, so I've tried a few options:

- tried running the simulator on OSX using wine and winetricks, but couldn't get it to run

- installed XP on VirtualBox, enabled 3D acceleration, but the simulator interface flickers a lot

and OpenGL content does not render (I see black screen)

- installed XP on vmware with 3D acceleration enabled: the simulator runs but does not render OpenGL

- installed XP on Parallels and the simulator only runs in software mode


What setup do I need to run OpenGL content in the Simulator ?


I'm using BB Java SDK 7.0 with Simulator for 9930.


Any advice will help

BlackBerry Development Advisor
Posts: 15,760
Registered: ‎07-09-2008
My Device: BlackBerry PRIV
My Carrier: Bell

Re: Problem running OpenGL in Simulator

You need at least OpenGL2.1+ support (video card and driver), with about 64mb of vram.


The BlackBerry smartphone simulators do not currently support MacOS though.  

Mark Sohm
BlackBerry Development Advisor

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