03-15-2010 06:35 AM
Is it possible to record with player and simaltaneously sending recorded data to server using UDP in BB? How recorded data can be handled before commiting? Does we need custom datasource or circularbytebuffer for these?Bufferring seems to be the only option which gives unwanted delay, but no API like android audio track. A streaming udp server will also help.
If someone get any idea please share.
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