05-09-2010 01:19 PM - edited 05-09-2010 02:00 PM
Hi, I'm using JavaME canvas to draw my own user interface.
To catch the touch events I'm using the pointerDragged(), pointerReleased(), pointerPressed() methods.
Same code runs well on quite almost J2ME phones, on Symbian JVM, on Android ecc. ecc...
Some customers claim that the touch events are too sensitive on Storm 2, claims that they don't need to press the screen to select an option. How this is possible?
Is there another way to manage this problem? What is the way to catch Canvas touch event on Storm 2 and manage the screen pressed or not pressed? Thanks.
PS: On the Storm 2 9550 simulator there is no problem and the software works like a charm, why not on real device?
05-09-2010 05:29 PM
If you are fine with it (since it destroys portability) you can use BlackBerryCanvas, it is the same as Canvas only it includes touch event support.
05-09-2010 05:37 PM - edited 05-09-2010 05:40 PM
is there a solution to that problem using the standard J2ME canvas?
no one here use J2ME canvas with touch events?
I can't understand why with J2ME canvas pointerPressed() works also without pressing the screen.
05-09-2010 07:05 PM
Seeing as how the Storm is the only click screen touch phone available, I would believe this is the expected behavior. You can use touch functionality in your blackberry apps, you don't have to click the screen, that just adds an extra dimension.
05-10-2010 01:48 AM
With my experience it is better if you could port your application with blackberry classes...........It will help you to handle touch screen better
05-10-2010 09:29 AM