02-28-2011 02:52 PM
I noticed that the player when initialized like this:
_player = Manager.createPlayer(stream, "audio/x-wav");
it does not start to play received audio on the stream immediately. It seems to start when its internal buffer is full and this happens at : (80.000 bytes = 5 sec) .
Is there a way to reduce this buffer size? Or is there a way to start the audio without needing to wait 5 second before playing?
The device where this happens is BB Storm on OS 6.
03-09-2011 04:18 PM
even using this sample http://supportforums.blackberry.com/t5/Java-Develo
And I do receive the event initialBufferCompleted on the size I set...so this is a problem