02-09-2009 08:03 AM
I have an 3x3 matrix of EncodedImage and each image of size near about 5kb.
I draw these image in a for loop and the drawing of image take too much time.
I have to draw these image on every navigationMovement.
is there any solution to improve the speed of drawing EncodedImages.
or i have to use any other approch.
Thanks in advance
02-09-2009 08:22 AM
Thanks for quick reply..
i am drawing these images using
g.drawImage(x, y, width, height, image, 0, 0, 0);
its neccessory in myapplication to redraw images.
drawing part take place in paint method.
these images are come from server, first byte array converted in to EncodedImage and after all images are retrieved and then draw thsese images.
02-09-2009 12:09 PM
Hi, already downloaded and created image before it going to paint on screen.
I want to konw that is there any approch to reduce the time taken by EncodedImage to draw on screen.
02-10-2009 09:36 AM
02-10-2009 12:34 PM
Hi guys for ur helps,
i have solved my problem.
the encoded images take too much time to draw as compare to bitmap image.
i replaced encodedImage with bitmap and problem is solved.
once again thanks for ur suggestions.