08-16-2010 06:12 AM
Hey Guys I have a problem since 2 days.
I have to implement a spinable globe in the application,
tha should move when we select a Region of World.
Can anyone Help me out.
Plz it's Urgent any hint, any idea, any sample code is helpfull,
Can anyone tell me that how can i implement this.
Solved! Go to Solution.
08-16-2010 09:53 AM
Does it need to change on axis or can it just "rotate" around? If you need it to change on an axis then your options are:
If all you need is rotation then you can get away with a "long", pre-distorted image that you simply scroll horizontally to "rotate".
I have never written any code for any of that but the non-3D versions should be relatively easy once you get all the images. Store a value of some sort that defines what image/where on the image the display should be and display the image. On 3D I have the slimiest experience so I can't really help you on that part.
08-18-2010 04:34 AM
You do not appear to have reviewed or commented on the response you already have.
Also, since presumably you have been trying for 6 days now (it was two days 4 days ago) can you tell us what options you have considered, what you have tried and why these didn't work?
08-18-2010 05:07 AM
If Somthing going wrong.
Actually me and my mind get Puzzled.
my Project requirment is a Spinnable Globe on the Screen left Bottom.
This is my Really actual Requirment.
and the application delivery date is 23 August.
I am Frustrated now.
plz Help me.
08-18-2010 05:48 AM
Have you actually looked at rcmaniac25's suggestion?
If you don't understand something said there either research that or ask here "what is this" or "how do I do that".
Simple whining and showing us your deadlines will not help. People here want to see a constructive dialog where you either try suggestions or ask additional questions if you don't know how to do something.
About rcmaniac25's suggestions:
1) Start by looking at net.rim.device.api.opengles.GLUtils and see whether you can use that (available since 5.0.0). There is also a GLField in the same package (since 6.0.0) - I doubt you can you that unless your project specifically targets Torch and beyond.
2) This suggestion is pretty clear - if you go that direction the bulk of the time will probably go into making the images, since once you have an image array in place the code to show the correct one is trivial (BitmapField.setBitmap() to the rescue!)
08-18-2010 05:55 AM
I have created my Custom Class for Animation. But Image not Shows on the screen.
But My Image Not Showing on the Screen.
I am Using to Show Image on the Screen