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Developer
Posts: 101
Registered: ‎12-02-2012
My Device: Z10 LE, PlayBook 32GB
My Carrier: Beeline
Accepted Solution

Building with Qt 4.8.3 for PlayBook

I'm trying to build my app with Qt 4.8.3 using Native SDK for PlayBook.

 

I've successfully compiled Qt for ARM and for x86 (for simulator) following tht instruction on this page: http://qt-project.org/wiki/Building-Qt4-for-BlackBerry

But now trying to build my app with this Qt always getting the error:  libQtOpenGL.so: undefined reference to `QGLContextPrivate::swapRegion(QRegion const&)'

How can I fix this?



My BB10 apps: Photo Memo | TriQuick | SkidStone | MeeBirthdays
If anyone has been helpful to you, please show your appreciation by clicking the button inside of their post.
Developer
Posts: 101
Registered: ‎12-02-2012
My Device: Z10 LE, PlayBook 32GB
My Carrier: Beeline

Re: Building with Qt 4.8.3 for PlayBook

Solved.

I've removed QtOpenGL dependence.

But got a new error:

undefined reference to `eglTerminate'

 This one was solved by adding to .PRO-file line:

LIBS += -lEGL

 

 



My BB10 apps: Photo Memo | TriQuick | SkidStone | MeeBirthdays
If anyone has been helpful to you, please show your appreciation by clicking the button inside of their post.