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Developer
Posts: 44
Registered: ‎05-22-2013
My Device: Blackberry 10
My Carrier: 02

Cocos2d-X suggestion

Given that Cocos2d-X is a framework for crossplatform dev't for 2D graphics apps, I think it will be great if RIM could add a functionality in the NDK to create Cocos2d-X apps from a template as in Xcode.

Retired
Posts: 10
Registered: ‎07-28-2010
My Device: All
My Carrier: Rogers

Re: Cocos2d-X suggestion

Hi,

 

It's a good suggestion and we'll certainly be lookinga at it. Meahwhile, checkout this sample: https://github.com/blackberry/Cocos2D-X

 

Also, a blog post on Cocos2Dx How-To-Develop a game from scratch will be comming in the next couple of weeks or so.

 

 

Highlighted
Developer
Posts: 44
Registered: ‎05-22-2013
My Device: Blackberry 10
My Carrier: 02

Re: Cocos2d-X suggestion

https://github.com/rmadhavan/Cocos2dxIntegrated/tree/master/ext-libs/cocos2d-2.1beta3-x-2.1.1.change...

 

You may also want to have a look at the above link. A geek hacking on how to integrate Cascade and Cocos2d-x. I think its a project worth supporting to ease life for bb10 developers.