12-31-2012 03:27 AM
I have two games accepted for PlayBook. I was asked to make them compatible with BB10 dev alpha as there was a problem and they didn't start on the new platform.
I've fixed the problem and resubmitted them. Now I'm informed my games cannot be accepted for BB10 as the games look stretched. As the PlayBook and the BB10 devices have different resolutions it's obvious there is going to be some stretching.
If I don't stretch the images at all or if I stretch them maintaining their aspect ratio then the games will not occupy the whole screen on the higher resolutions and again the games will be rejected.
My graphic designer created the graphics for the PlayBook resolution.
How does one overcome this problem as creating new images is not an option (too expensive)?
01-01-2013 01:54 AM
01-01-2013 03:55 AM
Using new images with different sizes will not be a problem as I'm using external configuration files. The problem is just financial. I write games and applications for different mobile platforms as a hobby so I'll have to pay again my graphics designer out of my pocket money, as I don't know Photoshop that well.
Finally the game will not be BB10 compatible it will just be BB10, I'll need to maintain two games eg RoyalReels and RoyalReels HD and the same problem will be for all future games as not all BlackBerry devices invluding PlayBook have or will have the same resolution. They don't even have the same aspect so that shrinking and/or stretching can happen programmatically.
01-01-2013 04:14 AM
The resolution shift is only about 20%.. you should be able to just load the existing artwork up in photoshop or similar, and do some sort of smooth resize. I don't believe this would require a graphics designer's touch to achieve.. although, your original designer may already have the artwork in a larger resolution already anyways.