05-05-2013 07:32 AM
In my project I need to draw a path from a set of vertex. As I am using OpenGL ES 1.1 in my application I need to do it using OpenGL. But I came to know that anti-aliasing is not supported in OpenGL ES 1.1.
How can I solve my problem by using OpenGL ES 1.1? The path should look like path between two places in google map.
Thanks in advance.
05-05-2013 12:32 PM - edited 05-05-2013 12:33 PM
You can try using enabling line smoothing.
- change the glLineWidth
- use GL_LINES
If the anti-aliasing is still not correct, just draw a bunch of lines on top of each other with different thinknesses and alpha values.
edit: also set up blending
05-05-2013 11:26 PM - edited 05-06-2013 06:36 AM
Thanks for your reply.
Actually my path is not a straight line. My path will look like below-
So, to draw a smooth path from a set of coordinate I need to take care of angel between two line. Actually I need round shape in common vertex. Can you give me any idea how to solve this issue?