11-13-2013 05:44 AM - edited 11-13-2013 05:52 AM
Coming from a Business Development background whenever I see the words 'often' and 'many' I just read wishful thinking, without the data to back it up none of us can really know what the truth currently is.
I hope you are right but years of trying to figure out what a customer wants leads me to a different conclusion.
Also (not a scientific analysis by any means) but If you take a look at the current top 20 apps (not games) in BlackBerry World you'll see it lends support to my argument as only two of the apps (disregarding the BlackBerry ones) are native originals.
11-13-2013 05:49 AM
11-13-2013 05:59 AM - edited 11-13-2013 06:01 AM
On your first point just take a look at the top Music Player 'Neutron Music Player' non-native, non BB-UI with several hundred competing apps some of which are B4BB. Users are willing to buy a £3.50 non-native app over all the other native ones.
Sorry I don't get your second point.
 Ok I think I get what you are saying in that second point now, that Android does not have access to the business side (i.e BES, BIS) that's a fair point and for those writing apps for that side/aspect of the phone a good reason to continue.
11-13-2013 06:25 AM
11-13-2013 06:29 AM - edited 11-13-2013 06:31 AM
One of the bullet points even states 'Android Widgets' LOL.
Also according to the description we are now able to place our apps on the SD card, I must have missed that in the OS updates.
11-13-2013 10:43 AM - edited 11-13-2013 10:54 AM
Agreed, games are a different ball game, and I don't consider them competition for me since I develop productivity apps. I'm not surprised that ported games are accepted as easily as native ones since the UI for games doesn't benefit from being native. That said, this only applies to free games, since ported games can't make in-app purchases from the Google Play Store. This alone is incentive for the big players to make a native version that can purchase upgrades from BBWorld, and motivation for game players to want a native version than they can play all the features and levels on. I do agree though that anyone with a lot of games on their handset will have a native/ported ratio skewed towards Android.
I've seen those reviews too and I agree that even "average" (i.e. not techie) users will mostly prefer a native app to a ported one. Whenever I read the CrackBerry editorial new/upgraded app alerts they will add a "too bad it's not native" disclaimer not matter how much they like it otherwise.
games are a different field. all bb10 users i know don't like android ports, and looking at reviews i often see a "missing" star for non-native apps even if they work good.
the integration in native apps (especially bfb) is just better, and i think customers reward that.
11-13-2013 10:52 AM
Yep, perhaps my viewpoint and lack of concern about Adroid port competition comes from my business/productivity app orientation. I came to mobile development from nearly thirty years of corporate/government contract desktop development, and this arena is where native really shines over ported. Just look at the joy in Whoville when we got a native Evernote app, despite there already being an official Android port in BBWorld. I bet nobody chose to keep using the port once a native version was available.
As another example, I recently tried out the LastPass Android port on BBWorld. Check out the reviews on BBWorld... virtually every single one is b**ching about it not being native and not integrating properly with the UI.
if there is no native app for something the android port will be taken, sure.
as a business developer android is no competition as the work partition does not have the runtime.
11-13-2013 11:32 AM
11-13-2013 01:48 PM
My bad. I didn't realize you had a dog in the fight with your stokLocker app. At least you can take comfort that so many LastPass users are complaining about the BB10 experience.
LastPass!!! Now you are just rubbing salt in to my wound. :-)