Welcome to the official BlackBerry Support Community Forums.

This is your resource to discuss support topics with your peers, and learn from each other.

inside custom component

Native Development

Thank you for visiting the BlackBerry Support Community Forums.

BlackBerry will be closing the BlackBerry Support Community Forums Device Forums on April 1st (Developers, see below)

BlackBerry remains committed to providing excellent customer support to our customers. We are delighted to direct you to the CrackBerry Forums, a well-established and thorough support channel, for continued BlackBerry support. Please visit http://forums.crackberry.com or http://crackberry.com/ask. You can also continue to visit BlackBerry Support or the BlackBerry Knowledge Base for official support options available for your BlackBerry Smartphone.

"When we launched CrackBerry.com 10 years ago, we set out to make it a fun and useful destination where BlackBerry Smartphone owners could share their excitement and learn to unleash the full potential of their BlackBerry. A decade later, the CrackBerry community is as active and passionate as ever and I know our knowledgeable members and volunteers will be excited to welcome and assist more BlackBerry owners with their questions."

- Kevin Michaluk, Founder, CrackBerry.com

Developers, for more information about the BlackBerry Developer Community please review Join the Conversation on the BlackBerry Developer Community Forums found on Inside BlackBerry.

Posts: 29
Registered: ‎03-03-2013
My Device: Z10, Q10, Bold 9900, Bold 9700
My Carrier: Rogers

Looking to do some game development in OpenGL ES

I'm looking to do some game development in my spare time for BB10.  I have had game development experience before and have quite a bit of experience in C++, but I have never used OpenGL.  Are there any online resources or tutorials for OpenGL ES that people would recommend? 

Posts: 36
Registered: ‎01-16-2013
My Device: Z10
My Carrier: Telus

Re: Looking to do some game development in OpenGL ES

[ Edited ]

This is a good book

OpenGL ES 2.0 Programming Guide



For a description of each function and the parameters:



Combine them with a simple google search: "opengl es tutorial" to see example code.


This is useful for opengl egl initialization:



OpenGL ES 1 is easier to understand for a beginner, but Opengl ES 2 is more flexable and faster (programmable shaders).