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01-24-2012 06:21 AM
I just started learning C++ a few weeks ago and could anyone help me a little?
I found out that I need to get some extra libraries to include textboxes and so, and found QT and SDL for Playbook on Github, that could help me with what I needed. But can anyone tell me how I get to include it in Momentics after I downloaded it?
Also, do anyone know of a tuturial that show how I can work with different Windows/views like you do in FLEX?
01-24-2012 09:14 AM
Kind of same problem here. I just posted a query with a similar question regarding using Box2d for playbook on github but it looks to be C++ abd the examples con Momentics are just C. Hope somebody can bring us some light soon
03-29-2012 04:50 PM
I was also trying to use Box2D example from github. Was not sure what to do as I am new in C/C++.
This linked helped me, after this i could import other projects too.
So steps for say Box2d
download the zip package from github
extract to anyplace
Now from your NDK IDE, import existing projects
Select the root folder where you extracted.
This will import box2d library project
Now in order to see a sample, again import project and this time you can select HelloWorld from that directory or box2dtestbed project.
Now build and run. While you run if you see an error like
Error: File or dir does not exist: C:\bbndk-2.0.0-beta3\target\target-override\armle-
from your bar-descriptior.xml remove the line which has libbps.so. The first removal will work.
Build and run and it should work. I now also imported bullet project and it also has the same issue. But resolved and successfully ran in my playbook
There should be a beginner guidelines on how to use these rich sample projects.
04-06-2012 12:05 PM
i have same problemas in set up Cocos2Dx in NDK,
Downloaded zip from Git repo , import projects in NDk, there is 3 Box2d, 3 Cocos2dX projects , some are BADA SDK port, Qnx and linux proj ,i got little confused.
tried to import QNX projects and builded But got errors.
which are needed to use in NDK, i am GameDeveloper and will need BOx2D and Cocos2D x,
plz post Details step by step ...this will be really helpful for all. .