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Contributor
Posts: 42
Registered: ‎02-17-2012
My Device: Newb Playbook Developer
My Carrier: -

Re: OpenGL and Playbook simulator

Done : https://www.blackberry.com/jira/browse/TABLET-485

 

In the meantime, is  there a way i could actually see how this app is supposed to respond to navigator events. I'm developing an app for playbook that is based on openGL and the only reason that i havent uploaded the app to the appworld is that it doesnt respond properly to navigator events and i dont have a physical playbook with me to test it on.

Retired
Posts: 2,559
Registered: ‎10-16-2009
My Device: BlackBerry Z10
My Carrier: Bell

Re: OpenGL and Playbook simulator

Until this gets fixed, no unfortunately. But hopefully a new release comes with this fixed shortly.

 

Could you please post your screenshot to the Issue Tracker Item?

Garett
@garettBeuk
--
Goodbye everybody!
Developer
Posts: 1,068
Registered: ‎11-24-2011
My Device: PlayBook
My Carrier: x

Re: OpenGL and Playbook simulator

Sorry I am a bit lost. What needs to be fixed (NDK or Sim) and why am I not seeing the issue?

Thanks.

Contributor
Posts: 42
Registered: ‎02-17-2012
My Device: Newb Playbook Developer
My Carrier: -

Re: OpenGL and Playbook simulator

Done, thank you for your attention Mr. Beukeboom Smiley Happy

Contributor
Posts: 42
Registered: ‎02-17-2012
My Device: Newb Playbook Developer
My Carrier: -

Re: OpenGL and Playbook simulator

Check out the screenshot. When i create a new project in the IDE (the HelloWorld sample with the rotating plane) and build it and run it on the playbook simulator and minimize it, thats what i see. Let me know whether or not you are able to reproduce this problem and what version of the ndk and simulator you are using.

Retired
Posts: 2,559
Registered: ‎10-16-2009
My Device: BlackBerry Z10
My Carrier: Bell

Re: OpenGL and Playbook simulator

Awesome, thanks! It is escalated now. All updated will get posted to the Issue Tracker item and you should be informed.

 

Cheers,

Garett
@garettBeuk
--
Goodbye everybody!