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Contributor
Posts: 44
Registered: ‎09-14-2012
My Device: BB 10 Dev alpha
My Carrier: -

Right way to play sound

[ Edited ]

Hi, colleagues!

 

I'am confuses a little when I looked at CPU utilization when sound manager is initialized as it shown in SDK example projects (PullMyBeard SoundManager class).

Look at picture, CPU utilization is 50% of two cores when application is do nothing, it idle at all (I use Dev Alpha Simulator, but real device has the same behavior).

 

So the question is how to reduce ALUT CPU utilization in application that use sounds?
How correctly play sounds in our applications without wasting battery?

 

Contributor
Posts: 44
Registered: ‎09-14-2012
My Device: BB 10 Dev alpha
My Carrier: -

Re: Right way to play sound

This is very significant issue. Does no one knows the solution?

Super Contributor
Posts: 440
Registered: ‎01-13-2011
My Device: Playbook
My Carrier: NA

Re: Right way to play sound

Can someone from BB answer this? This is also concerning me.
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BlackBerry Apps: Instruments | ARTPAD | Piano | Drums | Xylophone
Retired
Posts: 170
Registered: ‎09-06-2010
My Device: None
My Carrier: None

Re: Right way to play sound

Thanks! I'll have a chat with the original developer of this sample and follow up on this.

Retired
Posts: 571
Registered: ‎06-25-2010
My Device: Z10
My Carrier: Vodafone

Re: Right way to play sound

FYI I've reported this as an issue. Ref: 6442103

 

I'm not the sample develoepr by the way :-)

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