09-10-2013 04:37 PM
I'm trying to port an OpenGL based application I've written for MacOSX to the Blackberry Playbook and the simple stuff like the STL library not compiling properly is holding me back. I've spend hours trying to get STL working on my Playbook SDK installation and it just won't work no matter what I do it looks like. Things I've tried:
- Creating a new empty C++ project.
- Setting the include files manually to include <iostream>
- Searching google.
So far, none of these worked and I'm trying to get this ported over asap with minimal interruptions. I'm burned out, so any help is greatly appreciated. Thanks.
09-12-2013 11:23 AM