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New Contributor
Posts: 2
Registered: ‎08-05-2013
My Device: Blackberry Playbook
My Carrier: none

STL for Playbook SDK?

I'm trying to port an OpenGL based application I've written for MacOSX to the Blackberry Playbook and the simple stuff like the STL library not compiling properly is holding me back.  I've spend hours trying to get STL working on my Playbook SDK installation and it just won't work no matter what I do it looks like.  Things I've tried:

 

- Creating a new empty C++ project.

- Setting the include files manually to include <iostream>

- Searching google.

 

So far, none of these worked and I'm trying to get this ported over asap with minimal interruptions.  I'm burned out, so any help is greatly appreciated.  Thanks.

 

- Shogun.

New Contributor
Posts: 2
Registered: ‎08-05-2013
My Device: Blackberry Playbook
My Carrier: none

Re: STL for Playbook SDK?

Bump ...

 

?

Developer
Posts: 1,807
Registered: ‎04-28-2009
My Device: Z10 (STL100-4)-10.3.2.858, Z10 (STL100-3)-10.3.1.2576, Z30 (STA100-5)-10.3.1.2582, Passport (SQW100-1)-10.3.1.2576, PlayBook (16GB)-2.1.0.1917
My Carrier: Verizon

Re: STL for Playbook SDK?

What error are you getting?
---Spends time in #blackberrydev on freenode (IRC)----
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