10-17-2012 06:31 AM - edited 10-17-2012 06:32 AM
My code has previously been using accelerometer.h but I've updated the code to use the new sensor api. However, my game has now swapped left/right and it's a lot more sensitive to change, i.e. it's a bit jumpy. Any ideas why? I've kept the same rate.
Also, which of SENSOR_LINEAR_ACCEL_READING or SENSOR_ACCELEROMETER_READING should I use to match the accelerometer api's readings? (that is, was accelerometer.h using log or linear scale?)