11-23-2011 11:03 AM
I was wondering what people may think is more benifitial when working with for imaging in the native development without using native air mix. I am currently having a issue simply loading a file and cant get a response on the code and there is much more documentation on open gl | es.
Some background of the simplicity of what I want to do is just to display a transparent png child in the center of the screen.
11-24-2011 09:19 PM - edited 11-24-2011 09:20 PM
Check out HelloWorldDisplay. That shows how to load a PNG file and display it in GL 2D mode. It's actually quite simple. If your PNG contains transparencies, wrap this code around the GL rendering for that image:
glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Between this and the HelloWorldDisplay, that should be all you need to display a transparent PNG. I'm sure there are other ways but I basically use the HWD example as a basis for my 2D canvas. Does that help?