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06-10-2013 10:43 PM - edited 06-10-2013 10:45 PM
No matter what I tried the device-release does not launch it kinda flickers the screen and that is it, as usually no documentation to read about it. I read some guy had to start from the scratch with an empty proj and import the files sounds too radical.
Evenif I'm running as Device-Release mode everything works, it is just when I generate the bar that the Device_release doen't start.. added some stuff to the pro file as somebody else suggested no diff, cleaned, rebooted, restarted.
I released my LIte version with the device-debug and it all got thru on the BBW and users are using it with no issues, so my full version is out of the oven but cannot make the device-release if I let it go like device-debug what is the issue????
06-11-2013 01:41 AM
06-11-2013 07:52 AM
That is what I thought but the bloody dilemma is how to debug this??? I don't even get to the splash screen, some guideline to read about somewhere???? I tried to write the old proven "I'm here tag#" to a file but don't get to the 1st one inside the main.cpp which works when I run from the IDE on the device.
06-12-2013 07:30 AM
It is the most likely associated with null pointers - make sure that your app (especially QML) does not read the values that has not been filled with initial value.
06-13-2013 05:42 PM
Thanks for the suggestion I went thru the QMLs and found a couple of unused entries which were pointing to some images I had deleted, revised, cleaned ,rebuilt. unfortunaltely did not make a difference. Do yo have any other suggestions??
06-14-2013 02:34 AM
If you are using combined C++ & QML check the C++ functions invoked in QML etc. The worst case is deleting halfs of the code. Just remove half of your code from the project (reasonably so it will not break - and check if it can be executed. If the issue remains you need to split the second half of code, if solved you need to look for mistake in the deleted part of code.