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Native Development

Trusted Contributor
Posts: 232
Registered: ‎11-19-2010
My Device: Z10, Playbook

bbutil_render_text ?

I can't find the documentation for bbutil_render_text. Can someone point me to it?


Simple question:


Are the x and y values in screen pixels or are they in opengl ES coordinates (-1.0 to +1.0)?

Posts: 1,068
Registered: ‎11-24-2011
My Device: PlayBook
My Carrier: x

Re: bbutil_render_text ?

bbutil_render_text() (and many other useful functions) is a curtesy of RIM and is defined inside bbutil.c which you can find in many Examples projects at github, take one from GoodCitizen for example.

Coordinates x and y are screen pixels.

Posts: 26
Registered: ‎09-23-2012
My Device: Playbook, Z10LE
My Carrier: tnl

Re: bbutil_render_text ?

I see that you have a playbook.

For it can be used as an example HelloWorldDisplay.

I think this example is easier to understand.

It is in itself a form of NDK 2.1.0 Welcome -> Samples -> NDK Sample Project -> HelloWorldDisplay.