11-02-2012 10:16 PM
I can't find the documentation for bbutil_render_text. Can someone point me to it?
Are the x and y values in screen pixels or are they in opengl ES coordinates (-1.0 to +1.0)?
11-03-2012 04:35 PM
bbutil_render_text() (and many other useful functions) is a curtesy of RIM and is defined inside bbutil.c which you can find in many Examples projects at github, take one from GoodCitizen for example.
Coordinates x and y are screen pixels.
11-04-2012 04:32 PM
I see that you have a playbook.
For it can be used as an example HelloWorldDisplay.
I think this example is easier to understand.
It is in itself a form of NDK 2.1.0 Welcome -> Samples ->.