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Highlighted
Developer
Posts: 1,230
Registered: ‎03-20-2011
My Device: Playbook, Z10 LE, Dev Alpha B, 2x Dev Alpha C
My Carrier: 3, Orange, Vodafone

joypad bug

I can't see it

 

My mask starts at 1 then I shift it

 

An I doing something stupid somewhere?

 

I take the old value - store - XOR compare to mask - send the right(?) event

 

Something I can't quite see is causing the logic to miss events

 

It cycles through 20 possible state changes and if any change found tells the world outside

 

Personally I see nothing wrong

 

void *HandleEvents(void *args)
{
	joypadNDK *parent = static_cast<joypadNDK *>(args);
	int i, j, mask, changed;
	OldControllerState oldState[MAX_CONTROLLERS];

    if(_screen_ctx) {
        m_eventsEnabled = true;

		while(1) {
			MUTEX_LOCK();
			for(i=0; i<MAX_CONTROLLERS; i++) {
				oldState[i].buttons = _controllers[i].buttons;
				for(j=0; j<3; j++) {
					oldState[i].analog0[j] = _controllers[i].analog0[j];
					oldState[i].analog1[j] = _controllers[i].analog1[j];
				}
			}
			pollDevices();
			mask = 1;
			for(i=0; i<MAX_CONTROLLERS; i++) {
				if(_controllers[i].handle) {
					// XOR old and new state to get a bitmap of changed buttons
					changed = oldState[i].buttons ^ _controllers[i].buttons;
					// Use mask as a bitwise counter
					for(j=0; j<MAX_BUTTONS; j++) {
						// If the button has changed
						if(changed & mask) {
							// Signal JS the button has been pressed / released
							if(changed & _controllers[i].buttons) {
								parent->joypadEventCallback(0, i, j, 1);
							} else {
								parent->joypadEventCallback(0, i, j, 0);
							}
						}
						mask = mask << 1;
					}
					for(j=0; j<3; j++) {
						if(oldState[i].analog0[j] != _controllers[i].analog0[j]) {
							parent->joypadEventCallback(1, i, j, _controllers[i].analog0[j]);
						}
						if(oldState[i].analog1[j] != _controllers[i].analog1[j]) {
							parent->joypadEventCallback(2, i, j, _controllers[i].analog1[j]);
						}
					}
				}
			}
			MUTEX_UNLOCK();

			// Poll at 10 Hz
			usleep(100000);
		}
    }
    return NULL;
}

 




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