04-19-2013 05:45 PM - edited 04-19-2013 05:49 PM
Currently I'm working on a game with in-app goods and I have read through the live testing "how to".
I've tried the example app and I have my app working with local connection :
All of my app logic works as expected.
The problem starts when I want to LIVE test, if this works.
When I LIVE test according to this Live Testing Tutorial
And I change connection_mode to :
The purchase dialog appears, I fill in my password etc. Click PURCHASE and screen starts with the circle and that it is "processing", after a second or so, it fades out, but I don't receive any "succesful purchase" events.
I want to ask, if this is normal behavior with Sandbox & Live testing ? If so, is it so, that I MUST first release the App and in-app Goods before I can receive such events ? Or I'm doing something wrong ?
Testing with :
Playbook with OS 184.108.40.2066
BB DNK 2.1.0
Thx for any suggestions.
Any help appriciated.
Solved! Go to Solution.
04-24-2013 02:44 PM
Hi and welcome to the forums!
Which device are you using to test?
You should receive a response event, whether success or fail, regardless of how you are testing.
With Sandbox testing you need to have downloaded the app through BlackBerry World and also you must have Digital Goods added to the portal as well, have you done this?
04-24-2013 03:07 PM
Hi, thx for the answer.
In the meantime I was able to succesfully implement in-apps and test them in Sandbox Mode.
It was happening on Playbook.
I guess I had some glitch in my code, which was causing this.