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Payment Service

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New Contributor
Posts: 3
Registered: ‎01-23-2014
My Device: Z10
My Carrier: MTel
Accepted Solution

paymentservice_purchase_request works in development, always fails in production

I'm trying to implement native support for payment services in an OpenGLES project. When I use 




...it works like a charm, i.e. I see the dialog and can process the request and unlock features in my app.


However when I set:




...and then request a purchase like this:


if (paymentservice_purchase_request(digital_good_id, NULL, NULL,
			NULL, NULL, NULL, get_window_group_id(), &request_id) != BPS_SUCCESS) {
	fprintf(stderr, "Error: purchase request failed: %d - %s.\n", errno, strerror(errno));


I always get "Error: purchase request failed: 2 - No such file or directory." I have this in my bbutil.h:


bbutil_init_egl(screen_context_t ctx, const char *group_id) {

//code omitted

   rc = screen_create_window(&screen_win, screen_ctx); if (rc) { perror("screen_create_window"); bbutil_terminate(); return EXIT_FAILURE; } rc = screen_create_window_group(screen_win, group_id); if (rc) { perror("screen_create_window group"); bbutil_terminate(); return EXIT_FAILURE; }


...and my get_window_group_id() function is the same as the sample in github:


static const char * get_window_group_id() {

	static char s_window_group_id[16] = "";

    if (s_window_group_id[0] == '\0') {
        snprintf(s_window_group_id, sizeof(s_window_group_id), "%d", getpid());

    return s_window_group_id;


I initialize the screen with:


	if ( EXIT_SUCCESS != bbutil_init_egl ( screen_cxt, get_window_group_id () ) ) {
		fprintf ( stderr, "bbutil_init_egl failed\n" );
		terminate ();


My application was accepted by the revision team but when I download it from AppWorld and try to buy anything it doesn't show anything. What am I doing wrong and what are the usual gotchas in such situation?

Posts: 2,559
Registered: ‎10-16-2009
My Device: BlackBerry Z10
My Carrier: Bell

Re: paymentservice_purchase_request works in development, always fails in production

Hi there,


First thing, you'll want to perform testing on your app prior to submitting for approval:



In your app do you ever make a call to chdir()? There's a known issue where if the directory is changed the Payment Service calls will fail.

Goodbye everybody!
New Contributor
Posts: 3
Registered: ‎01-23-2014
My Device: Z10
My Carrier: MTel

Re: paymentservice_purchase_request works in development, always fails in production

Yes, I figured it out myself. I'm poring an OpenGL engine to BlackBerry OS 10 that uses lua scripts and I need to chdir to the assets/lua/ folder to load the scripts. I found a way to solve the problem by invoking chdir to the main directory before requesting payment and then doing chdir again. It works like a charm.