01-24-2013 07:58 AM
as I got my Dev Alpha I want to continue developing now on my Mac OS X netbook rather than on my desktop PC. So I downloaded the latest Native SDK for OS X and installed it. After creating a new project (Cascades, the first one) I want to build it and run on the device. But this doesn't work. When clicking on "Run" I get "Launch failed no binaries".
When opening main.cpp all includes are underlined yellow with "Undefined inclusion".
Opening bar_descriptor.xml the 3rd line of the following entry has an information icon on the left with "Derived asset "Test" is not yet built".
<configuration name="Device-Debug"> <platformArchitecture>armle-v7</platformArchitectu
re> <asset path="arm/o.le-v7-g/Test" entry="true" type="Qnx/Elf">Test</asset> </configuration>
All other configurations, except "Simulator-Debug", have the same line underlined, but with a yellow warning symbol on the left and "Source file of asset "Test.so" does not exist.".
I already tried reinstalling or updating the SDK but without any change of the problem.
SDK version is 10.0.9.1673 (already tried with the latest, I think 23xx) and OS version is 10.6.7. Any ideas what I might have done wrong/not done or how to solve this error?
01-24-2013 08:08 AM
01-24-2013 08:48 AM
Nope, doesn't work.
**** Build of configuration Device-Debug for project Test **** make Device-Debug **** Build Finished ****
but there is no Binaries direction in Project Explorer and all other errors remains the same...
01-24-2013 09:05 AM
Have you tried restarting QNX IDE? also even restarting your computer? I really remembered I ran into that problem and fixed it. but I forgot what I really did. also what version of the SDK you using? I suggest you update it. Clicking the REFRESH icon on the tool bar
01-24-2013 09:25 AM