Welcome!

Welcome to the official BlackBerry Support Community Forums.

This is your resource to discuss support topics with your peers, and learn from each other.

inside custom component

Testing and Deployment

Reply
New Contributor
Posts: 4
Registered: ‎10-27-2013
My Device: Dev Alpha B
My Carrier: life:)
Accepted Solution

Unity3D Build and Run

Did any one have some experience with building your app from unity directly to your bb10 smartphone? Can you give some tutorial or simply explain how to do it. Thnx.

Developer
Posts: 368
Registered: ‎06-30-2012
My Device: Playbook, Z10LE, DevAlpha C
My Carrier: Telenor, Mobitel

Re: Unity3D Build and Run

I did. In Unity, player settings, choose, bb10, choose path to debug token (valid debug token, created outside unity), put device in development mode, set ip address of device,and then choose build & run, thats it.

New Contributor
Posts: 4
Registered: ‎10-27-2013
My Device: Dev Alpha B
My Carrier: life:)

Re: Unity3D Build and Run

Add token file to project?

New Contributor
Posts: 4
Registered: ‎10-27-2013
My Device: Dev Alpha B
My Carrier: life:)

Re: Unity3D Build and Run

thnx, i failes, again
Highlighted
Contributor
Posts: 16
Registered: ‎01-06-2013
My Device: BlackBerry 10 - Z10 LE
My Carrier: Optus

Re: Unity3D Build and Run

You can zip up your token and signing keys from Momentics and then import into Unity3D using the Player Setting screen.