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11-21-2012 08:58 AM
I submitted a game for the port-a-thon, and today the build got denyed due to objects not fitting on the screen. Now obviously, in both Ripple and the simulator, the app fits and runs fine. How am I supposed to know what caused the problem in the first place?
I was using
Would that be the cause?
11-21-2012 09:30 AM
11-22-2012 11:47 AM
Regarding the Port-a-Thon, there one rule that we can not budge on is "needs to be approved by Dec. 16".
In terms of resubmissions, we'll make exceptions where we can. I believe the date for resubmissions was November 30th, but again we're willing to make exceptions as long as the Dec. 16 approval requirement is met. Note that this is not a submitted by date, but an approved by date.
In terms of the number of resubmissions, we'll also make exceptions where we can, so if you've implemented the viewport fixes, along with styling fixes, go ahead and resubmit. If the testing team comes back with more required fixes, we'll make those exceptions in terms of the number of resubmissions. The one piece that won't budge, again, is that Dec. 16 approved by date.
11-23-2012 10:37 AM
Unfortunately I don't have timelines on when approvals will be sent. There were over 2000 application submitted, but our App World team is working around the clock to get their feedback out ASAP. Wish I had more, but all I can really advise is to hang in there, and know that they're working through as fast as they can :-)
11-24-2012 10:06 AM
A bit off topic Erik, but reading the contest rules again makes me wonder. When it says "Between two and five" for the PlayBook reward, does it mean 2, 3, 4, and 5 or 3 and 4 apps submitted?