04-30-2014 05:54 PM
That's what I was afraid of when I saw how many signatures it needed.
The file will be in that directory path where the project is at. It creates a ./bin directory for them.
04-30-2014 05:57 PM
04-30-2014 06:06 PM
The number of cod files might be the problem. The app is right around the practical limit for the BBOS platform. I think it was limited to 127 cod files in a single app, each at no more than 128KB, split between 64KB code and 64KB data. You can try loading it through the Desktop Manager software using the ALX file. If it doesn't work then it's too big.
You could remove some larger non-essential assets just to see if we can prove that the build process is working. If that makes it work then you'd have to look at some options to reduce the built file size.
We can also try a build on BB10 WebWorks 1.0 if you've got the device ready. It doesn't have the slow signing process or filesize limits, and it's probably already to go now that you've gone this far.
04-30-2014 06:48 PM
05-01-2014 11:51 AM
05-01-2014 12:28 PM
05-01-2014 12:41 PM
The owner got back to me with the correct password.
So I'm having issues with the phones IP. I get
build.deploy.bb10.device.prod: [exec] Error: Cannot connect: Network is unreachable: connect. Please check IP address settings for the target. Try to ping the target. [exec] Result: 1 build:
And pinging the IP returns:
PING: transmit failed. General failure.
I'm getting the IP from Settings -> About -> Network -> USB
05-01-2014 12:45 PM