05-01-2011 08:40 AM
05-01-2011 12:53 PM
Thanks! I'm getting an error message when trying to follow the link..
05-01-2011 01:25 PM
You need to log into the developer portal (separate account from the forum account).
I suspect thats the reason you're getting the error below.
When I click the link it works fine.
05-02-2011 08:32 PM
I assume that your sliding puzzle game uses either ontouchmove, ondrag or onmousemove. does these aspect of your app still work in your the new Playbook SDK?
in my app, onmousemove broke when I recently upgraded the SDK. i was able to verify that this problem is present in the real device. and i've not been able to get ontouchmove or ondrag to work either.
05-03-2011 06:14 AM
I'm just using onTouchStart ( the user is clicking on the piece he want to move ).
But I have another issue : after 'some' clicks (some being a rather large number like 50 ), and don't receive any more click information.
what is the bug that you are experimenting ?
Emmanuel / Alocaly
05-03-2011 08:56 AM
so i assume you mean that with ontouchstart, the user doesn't actually drag the tiles but simply touches the tile, and it automatically repositions to the appropriate location. is that correct?
my probelm is that i want to drag an HTML element to an arbitrary location. i've tried ontouchmove, onmousemove, and ondrag, and none of them work properly in the recent release of the SDK. i write "properly," because the ontouchmove and onmousemove do fire but not in the way that they should. i can't get ondrag to do anything. and I've confrimed that the coding itself (using both onmousemove and ondrag) is correct in a desktop version of Safari. also, my app orignally worked (with onmousemove) exactly as I expected and as I wanted in the earlier release of the SDK. but it broke after I upgraded the SDK post April 19th.