12-17-2012 01:38 AM
Problem with my Game is 99% Canvas Html5 when we are testing on the Dev alpha A and B with the Previous Build its Running fine For Hours i have tested it on Both devices, But i don't know what is going Wrong when i test on the Latest Update Build 395620 on BB Alpha Dev B .. Kindly Enlighten me on this ......... just need some info on this Its ARGENT and i will correct the setting on the other application i am developing ...
i am using the Latest BlackBerry 10 WebWorks SDK 126.96.36.199 and updates Ripple 2 days Ago ... App is Running fine with simulator and the Previous ver of Dev Alpha A with Os ver 10.0.9.388 Build 320287 All is working Well and Fine , But when i run on the Dev Alpha B Os Ver 10.0.9.1675 Build 395620 it Game Starts 1st comes the Splash Screen then Game Starts But the Game Runs Very very slowly and After 1 min of game When the Level changes the Game Quits Automatically...
12-17-2012 01:35 PM
u need to Set up your Signing Keys Connect to the Net install the SDK then U need to have sighning Keys Once u have Done this Type this command as Shown in Pic ........... i have Deleted my Password and the Sighning Key number Add your in the command ................... it will take 2min and you are done .......... in ripple u need to Enter the Password Sdk Path and Project Path and the Output Folder if u have Entered Right thenu can Build
12-17-2012 02:18 PM
Dude thanks for your input. I already have the signing keys since Mayand have already uploaded 3 BB 10 apps on Blackberry AppWorld successful using the 1.0.3.? Webworks. It is this new webwork which has messed up everything for me. Looking for immediate help ... TIM would you be able to help.
I have Windows 7 64 bit machine with Java SDK version JRE _ 6 _ 38
12-18-2012 09:30 AM
Make sure you copy your developer certificate (.p12 file) to the location specified in the article below and name it author.p12.
Older versions of the BlackBerry WebWorks SDK required the developer certificate to be in the installation directory. Current versions reference the standard, shared directory used by all BlackBerry SDKs.
12-18-2012 01:01 PM
Gimp boy i think there is some Problem with the main thread ... i think our apps need to be tuined so that Our main thread should use less CPU pics and other things should be handled properly,
Error must be handled properly in the application itself ..
12-18-2012 01:29 PM
Refer to this thread for information on a canvas issue that prevents content from being rendered.